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- PX006 In order to move, it must say MOVEMENT MODE in the Text box under the Action Window.\n\n
- <To Enter (or Exit) Movement Mode>:\n
- ~1.@ Press the Spacebar.\n\n
- <Tip>: If you have a three-button mouse, you can enter or exit Movement Mode by clicking
- the middle mouse button.\n\n
- <Note>: You cannot enter Movement Mode during a movie sequence or a conversation.
-
- PX007 Walking is the basic form of movement in the game.\n\n
- <To Walk>:\n
- ~1.@ While in Movement Mode, push, pull or slide the mouse in the direction you want to go.\n\n
- The mouse reacts very similar to a joystick. Moving the mouse forward or back will MOVE
- you in a forward or reverse direction. Moving the mouse left or right will ROTATE you
- left or right.\n\n
- When you first enter movement mode you are standing still and the mouse is in its ZERO
- (or starting) position. To move slowly, move the mouse a small distance from the
- ZERO position. To move more quickly, move the mouse a greater distance from the ZERO
- position. You can STOP by returning the mouse to the ZERO position, by clicking the
- right mouse button, or by exiting movement mode.\n\n
- <Note>: Revving the mouse will not increase the speed.\n\n
- <Tip>: Once you're moving, you do not need to move the mouse, except to change direction.
-
- PX008 Running allows you to cover ground more quickly than walking.\n\n
- <To Run>:\n
- ~1.@ While in Movement Mode, push, pull or slide the mouse in the direction you want to go.\n
- ~2.@ While moving, press and hold down the R key.\n\n
- <Tip>: Releasing the <R> key will slow you to a walking pace.
-
- PX009 The Tilt option allows you to tilt the view up and down.\n\n
- <To tilt the view up>:\n
- ~1.@ While in the Movement mode, press the up arrow key on the keyboard until
- you reach the desired angle.\n\n
- <To tilt the view down>:\n
- ~1.@ While in the Movement mode, press the up or down arrow key on the keyboard.
- Hold the key down until you reach the desired angle.\n\n
- <Important>: You can move with the tilt on.\n\n
- <Tip>: Pressing the <TAB> key will return the view angle to level.\n\n
- <Note>: On the configuration screen, the keys to tilt up/down can be reversed.
-
- PX010 The Slide option allows you to move laterally (sideways).\n\n
- <To slide to the left>:\n
- ~1.@ While in the Movement mode, click and hold the left mouse button.\n
- ~2.@ Move the mouse to the left.\n\n
- <To slide to the right>:\n
- ~1.@ While in the Movement mode, click and hold the left mouse button.\n
- ~2.@ Move the mouse to the right.
-
- PX011 The Rotate option allows to make a 360 degree turn from a stationary position.\n\n
- <To Rotate>:\n
- ~1.@ While in the Movement mode, click the right mouse button. This will bring you to a stop.\n
- ~2.@ When you have reached a full stop, move the mouse to the left or right.
-
- PX012 The Up/Down option allows to adjust the height of your eye level, from standing on tip-toes
- to lying flat on the floor.\n\n
- <To raise your eye level>:\n
- ~1.@ While in the Movement mode, press and hold the Left SHIFT key until you reach
- the desired height.\n\n
- <To lower your eye level>:\n
- ~1.@ While in the Movement mode, press and hold the CTRL key until you reach the desired
- height.\n\n
- <Note>: You can move around at any eye level.\n\n
- <Tip>: Pressing the 'E' key will return the view to normal EYE level.
-
- PX013 The Climb option allows to walk up and down stairs or climb up and
- down ladders. To climb stairs, simply walk onto them and continue
- moving. The eye level will automatically raise or lower in relation
- to where you are on the stairs. To climb a ladder, move close to the ladder
- then click 'yes' if you want to climb the ladder.\n\n
- <Note>: You can stop, turn, tilt, slide or run up stairs.
-
- PX014 There are three ways to stop your movement.\n\n
- <To Come to a Stop without Exiting Movement Mode>:\n
- ~1.@ Click the right mouse button <OR>\n
- ~2.@ Return the mouse to its ZERO position. (See WALKING)\n\n
- <To Come to a Stop and Exit Movement Mode>:\n
- ~1.@ Press the Spacebar.\n\n
- <Note>: If you have a three-button mouse, you can stop and exit Movement Mode by clicking
- the middle mouse button.
-
- PX015 In this game, the only time you are taken through a doorway automatically is when
- you are standing very close to the door when you open it. Otherwise, you need to move
- into the doorway to pass through it.
-
- PX016 The Travel System is not related to the type of movement discussed in this section. For
- information and/or instructions, see How to Travel in the Help Menu.
-
- PX017 Located directly beneath the Action window is the Command Display (i.e. Look, Get,
- Move, Open, Talk, On/Off). In order to use these commands, you must be in
- INTERACTIVE Mode (not Movement Mode).\n\n
- <To Enter (or Exit) INTERACTIVE Mode>:\n
- ~1.@ Press the Spacebar.\n\n
- <Tip>: If you have a three-button mouse, you can enter or exit Interactive Mode by
- clicking the middle mouse button.\n\n
- <Note>: You cannot enter Interactive Mode during a movie sequence or a conversation.
-
- PX018 The LOOK COMMAND allows you to LOOK at an object. Whenever the cursor is positioned over
- an important object, LOOK will light up in the Command Display. If another
- command is available such as GET, MOVE, etc., it will also light up.\n\n
- <To use the LOOK Command>:\n
- ~1.@ While in the Interactive Mode, position the cursor over the object you want to LOOK at.\n
- <In order to LOOK at the object, the MAGNIFYING GLASS cursor must be displayed.>\n
- ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n
- ~3.@ When the MAGNIFYING GLASS cursor is displayed, click the LEFT MOUSE BUTTON.\n\n
- <HOTKEYS> L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF
-
- PX019 The GET COMMAND allows you to PICK UP an object and add it to your INVENTORY.
- Whenever the cursor is positioned over a GETTABLE object, GET will light up
- in the Command Display (Along with Look).\n\n
- <To use the GET Command>:\n
- ~1.@ While in the Interactive Mode, position the cursor over the object you want to GET.\n
- <In order to GET an object, the GRASPING HAND cursor must be displayed.>\n
- ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n
- ~3.@ When the GRASPING HAND cursor is displayed, click the LEFT MOUSE BUTTON.\n\n
- <HOTKEYS> L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF
-
- PX020 The MOVE COMMAND allows you to MOVE an object.
- Whenever the cursor is positioned over a MOVEABLE object, MOVE will light up
- in the Command Display (Along with Look).\n\n
- <To use the MOVE Command>:\n
- ~1.@ While in the Interactive Mode, position the cursor over the object you want to MOVE.\n
- <In order to MOVE an object, the HAND MOVING A CHESS PIECE cursor must be displayed.>\n
- ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n
- ~3.@ When the HAND MOVING A CHESS PIECE cursor is displayed, click the LEFT MOUSE BUTTON.\n\n
- <HOTKEYS> L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF
-
- PX021 The OPEN COMMAND allows you to OPEN objects such as doors, safes, drawers, etc.
- Whenever the cursor is positioned over an OPENABLE object, OPEN will light up
- in the Command Display (Along with Look).\n\n
- <To use the OPEN Command>:\n
- ~1.@ While in the Interactive Mode, position the cursor over the object you want to OPEN.\n
- <In order to OPEN an object, the OPENING/SHUTTING DOOR cursor must be displayed.>\n
- ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n
- ~3.@ When the OPENING/SHUTTING DOOR cursor is displayed, click the LEFT MOUSE BUTTON.\n\n
- <HOTKEYS> L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF
-
- PX022 The TALK COMMAND allows you to INITIATE A CONVERSATION with a character.
- Whenever the cursor is positioned over a CHARACTER you can talk to, TALK will light up
- in the Command Display (Along with Look).\n\n
- <To use the TALK Command>:\n
- ~1.@ While in the Interactive Mode, position the cursor over the CHARACTER.\n
- <In order to TALK to a character, the TALKING MOUTH cursor must be displayed.>\n
- ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n
- ~3.@ When the TALKING MOUTH cursor is displayed, click the LEFT MOUSE BUTTON.\n\n
- <HOTKEYS> L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF
-
- PX023 The ON/OFF COMMAND allows you to TURN THINGS ON or OFF (i.e computers, etc.).
- Whenever the cursor is positioned over an appropriate object, ON/OFF will light up
- in the Command Display (Along with Look).\n\n
- <To use the ON/OFF Command>:\n
- ~1.@ While in the Interactive Mode, position the cursor over an appropriate object.\n
- <In order to use ON/OFF, the SWITCH TURNING ON AND OFF cursor must be displayed.>\n
- ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n
- ~3.@ When the SWITCH TURNING ON AND OFF cursor is displayed, click the LEFT MOUSE BUTTON.\n\n
- <HOTKEYS> L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF
-
- PX024 Often, conversations will start immediately when you enter a room. In other instances,
- you need to initiate the conversation by using the TALK command.\n\n
- <To Initiate a Conversation>:\n
- ~1.@ While in the Interactive Mode, position the cursor over the character you want to talk to.\n
- ~2.@ Click the RIGHT MOUSE BUTTON until the TALKING MOUTH cursor is displayed.\n
- ~3.@ Click the LEFT MOUSE BUTTON to enter Conversation Mode.\n\n
- <HOTKEYS> L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF
-
- PX025 There are two types of conversation in the game. The first is called interactive
- conversation, which means you choose how Tex responds to the character he is talking
- to. The second is like a movie scene, where you watch the conversation play out
- without influencing the outcome.\n\n
- During an interactive conversation, you will have to choose from three possible responses
- at each juncture in the conversation. These choices are displayed in the three
- Response Attitude (A,B,C) boxes located in the lower right corner of the screen.\n\n
- <To Select a Response Attitude>:\n
- When the character you are talking to finishes his/her opening line, click the
- A, B or C button or (A,B,C) on the key board to have Tex respond according to the
- Response Attitude.
-
- PX026 With most of the characters in the game, you can reach a point where they are
- willing to answer questions. At this point, ASK ABOUT will appear as an A, B, or C
- response and the ASK ABOUT LIST will be displayed.\n\n
- <To Use the ASK ABOUT LIST>:\n
- ~1.@ When you reach the point in a conversation where the character is willing to
- cooperate, choose the ASK ABOUT response. This will bring up the ASK ABOUT LIST.\n
- ~2.@ In the ASK ABOUT LIST, click on the topic you want to ASK ABOUT and the
- character will automatically respond.\n\n
- <Note>: If there are more topics in the LIST than can be displayed on screen,
- the UP and DOWN ARROW BUTTONS will become active. Click the Up or Down buttons
- to page up or down.
-
- PX027 Some of the characters you meet in the game will not cooperate until you
- GIVE THEM SOMETHING from your INVENTORY.\n\n
- <To Offer an Inventory Item to a Character>:\n
- ~1.@ When you reach the point in a conversation where the character is willing to accept
- something, choose the OFFER FROM INVENTORY response. This will bring up the
- INVENTORY LIST.\n
- ~2.@ In the INVENTORY LIST, click on the item you want to OFFER. A picture of the
- object will appear.\n
- ~3.@ Click the OFFER FROM INVENTORY response. The character will automatically
- respond to your offer.\n\n
- <Note>: If there are more items in the LIST than can be displayed on screen,
- the UP and DOWN ARROW BUTTONS will become active.
- Click the Up or Down buttons to page up or down.
-
- PX028 There are two ways to end a conversation. First, you may offend the character you're
- talking to and get booted out (or killed in extreme cases). The other way requires that
- you continue the conversation until END CONVERSATION appears as a response.
- This will normally happen at the ASK ABOUT or OFFER FROM INVENTORY point.\n\n
- <To End a Conversation>:\n
- ~1.@ When the conversation reaches the ASK ABOUT or OFFER FROM INVENTORY point, click
- the END CONVERSATION response.\n\n
- <Early exit from a conversation is not allowed.>
-
- PX029 SAVING BEFORE STARTING A CONVERSATION is a good idea for several reasons. First, if the
- conversation doesn't progress the way you would like, you can resume play at the
- point immediately before the conversation and talk to the same character again. Second,
- you may see an intriguing Response Attitude that you are curious to hear, but feel that you
- should use a different attitude. Saving before the conversation allows you to go back and
- see all the different possibilities. <See HOW TO SAVE A GAME.>
-
- PX030 Using the GET COMMAND allows you to pick up an object and add it to your Inventory.\n\n
- <To GET an Object>:\n
- ~1.@ While in the Interactive Mode, position the cursor over the object you want to pick up.\n
- ~2.@ Click the RIGHT MOUSE BUTTON until the GRASPING HAND cursor is displayed.\n
- ~3.@ Click the LEFT MOUSE BUTTON to pick up the object.
-
- PX031 Once an object has been added to the Inventory you can--and should--EXAMINE it to
- see if it contains hidden objects or information.\n\n
- <To EXAMINE an Inventory Item>:\n
- ~1.@ Click the Inventory button. This will display the INVENTORY LIST.\n
- ~2.@ Click on the ITEM in the INVENTORY LIST to highlight it.\n
- ~3.@ Click the EXAMINE BUTTON.
-
- PX032 In many instances throughout the game, two or more inventory items need to be
- COMBINED to create a new inventory item.\n\n
- <To COMBINE Inventory Items>:\n
- ~1.@ Click the COMBINE BUTTON. This will take you into COMBINE MODE, and the
- inventory items will be displayed in the Action window.\n
- ~2.@ Move the cursor over one of the items you want to combine and CLICK on it.\n
- ~3.@ Now move the cursor over the other item and CLICK again. If the items can
- combine, they will, otherwise nothing will happen.\n
- ~4.@ To release the original item, click the right mouse button.\n\n
- <Note>: TO EXIT the Combine Mode, click the Resume button in the Action window.
- If the window is full of objects the up/down arrow buttons become active
- so that you can scroll through the objects.
-
- PX033 Most of the inventory items need to be USED at some point in the game.
- For example you may have to use a KEY on a LOCKED DOOR.\n\n
- <To USE Inventory Items>:\n
- ~1.@ Click the INVENTORY BUTTON. This will display the INVENTORY LIST.\n
- ~2.@ In the Inventory List, click on the ITEM to highlight it.\n
- ~3.@ Click the USE BUTTON.\n
- ~4.@ Move the cursor into the Action window. The cursor will appear as the ITEM you
- selected.\n
- ~5.@ Move the cursor over the RECIPIENT OBJECT in the Action window, and click
- the LEFT MOUSE BUTTON.
-
- PX034 Some of the characters you meet in the game will not cooperate until you
- GIVE THEM SOMETHING from your INVENTORY.\n\n
- <To Offer an Inventory Item to a Character>:\n
- ~1.@ When you reach the point in a conversation where the character is willing to accept
- something, choose the OFFER FROM INVENTORY response. This will bring up the
- INVENTORY LIST.\n
- ~2.@ In the INVENTORY LIST, click on the item you want to OFFER. A picture of the
- object will appear.\n
- ~3.@ Click the OFFER FROM INVENTORY response. The character will automatically
- respond to your offer.\n\n
- <Note>: If there are more items in the LIST than can be displayed on screen,
- the UP and DOWN ARROW BUTTONS will become active.
- Click the Up or Down buttons to page up or down.
-
- PX037 The Hint System is designed to Allow you to get a hint anytime you are stuck in the game.\n\n
- <To Get a Hint>:\n
- ~1.@ Click the HINT button. This will display the HINT DIRECTORY screen.
- The topics listed are unresolved puzzles. This a level 1 hint and costs 1 point.\n
- ~2.@ FIND THE PUZZLE you want a hint for and CLICK ON IT.
- This will display the STEPS COMPLETED FOR ... screen.
- This screen displays how many steps must be completed, and how many have
- already been completed. This is a level 2 hint and is free.\n
- ~3.@ If you want a hint, click the button next to the blank line
- highest on the screen. A hint will appear, which will cost 4 points.\n\n
- <Note>: When you ask for a hint, the line appears in green and will stay green until you
- have completed the step. All completed steps appear in blue. You cannot ask for
- another hint until you have accomplished the action for the previous hint.\n\n
- <Important>: The game uses a Point System in which you earn points by solving
- cases, getting objects, etc. Points are displayed at the top of the screen during
- normal play. Each time you click the hint button you are penalized 1 point. If
- ask for a level 3 hint, you are penalized another 4 points. In order to earn a
- perfect score of 1000 points, you will need to complete the game without using hints.\n
- If you would rather run the program without using hints, you can prevent access to the
- Hint System.\n\n
- <To Turn On/Off access to the Hint System>:\n
- ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n
- ~2.@ Click the Config button. This will display the Configuration screen.\n
- ~3.@ On the Configuration screen, go to where it says Hints and click in the On or Off box.
-
- PX039 There are many paths that take you to the end of the story, and there is a great deal to
- see and do in the game. To encourage you to investigate thoroughly, we have
- included a point system. Each time you solve a case or pick up an object, you
- are awarded a certain number of points. If you do everything possible in the game
- (and don't ask for any hints), you can reach a perfect score of 1000 points.\n
- Your point total is displayed during game play at the top of the screen.
- When you enter the Hint System, it is displayed in the upper right corner
- of the screen.
-
- PX042 You are free to modify your configuration at any time. The configuration for the
- program is displayed on a Configuration screen, which is easily accessible.\n\n
- <To Go to the Configuration Screen>:\n
- ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n
- ~2.@ Click the Config button. This will display the Configuration screen.
-
- PX043 The CD-ROM section is designed to allow users with multiple drives or CD changers
- to make use of the extra devices when playing the game.\n\n
- <DRIVE ASSIGNMENTS>\n
- Each disk must be assigned a drive letter. When the game is installed, the
- program assigns all 6 disks to the CD-ROM drive that was used for installation.
- If you have multiple drives or a changer, you can assign a separate drive letter
- to each disk. Use the arrow buttons to change drive letters.
- For example, if you have two CD-ROM drives with drive letters E: and F:, you may
- want to assign:\n
- DISK 1 = E: DISK 2 = f: DISK 3 = e: DISK 4 = F: DISK 5 = E: DISK 6 = F:\n\n
- <TRANSFER RATE and BURST RATE>\n
- These are the two most important performance characteristics of CD-ROM drives.
- Transfer rate is the rate at which data comes off the disk into the internal buffer.
- Burst rate is the rate at which data is sent to the CPU from the internal buffer.
- Transfer rates below 150 KB/sec and burst rates below 300 KB/sec may cause poor
- display performance, especially if associated with a slow video card.
- Press the TEST button to test the performance of the indicated drive.\n\n
- <Note>: To reconfigure this setting, you must go to the configuration screen.
-
- PX044 The memory section reports the amount of extended memory available while the
- program is running.\n\n
- If the available extended memory is below 16000 KB (16 MB), the graphics for the
- VR scenes (movement mode) will automatically scale to fit into the available space.
- The lower this value (below 16000 KB), the more scaling that occurs and the more
- blocky the appearance of the scene.\n\n
- You may be able to increase the amount of extended memory available by removing
- or reducing the size of DISK CACHES, RAM DRIVES, etc.\n\n
-
- PX045 The video section reports <the speed of the Video Display System> (the rate at which
- video images can be placed on the screen). This is a function of both the speed of the
- VIDEO CARD and the speed of the CPU and has a significant effect on the playback of the
- movie sequences. Very slow video may cause the playback to be choppy and may cause the
- sound to break up. <Click on the TEST button to check the performance of the video>
- <system.> Values below 10000 k/s are considered slow. Values above 15000 k/s are
- considered fast.\n\n
-
- PX046 Although configuring your sound device is often the most difficult and
- frustrating part of setting up a game, we have tried to make it as easy
- and as flexible as possible.\n\n
- To begin the process, click the <Set Sound Device> button in the lower left
- corner of the configuration screen. Read the instructions carefully.
- There are two devices that must be set up, the DIGITAL SOUND DEVICE
- and the MIDI MUSIC DEVICE. Each setup screen has instructions to
- assist in the process.\n\n
- <Note>: If the values in the I/O PORT, INTERRUPT, or DMA CHANNEL boxes
- do not match values for your card, you may enter the appropriate numbers
- directly by clicking in the box, typing in the value, and pressing ENTER.
-
- PX047 <Captioning (On/Off)> ON to print TEXT along with digital speech.\n\n
- <Hints (On/Off)> OFF to make the HINTS UNAVAILABLE during play.\n\n
- <Walking Speed (Slow/Med/Fast)>\n\n
- <Mouse Sensitivity (Low/Med/High)>\n\n
- <TILT Control (Normal/Reverse)>\n
- Normal: Cursor Up = UP Cursor Down = DOWN\n
- Reverse: Cursor Up = DOWN Cursor Down = UP\n\n
- <Window Size>\n
- The size of the display window while in movement mode can be adjusted
- to any of 10 different sizes. Click the box next to the size you
- want or press the corresponding HOT KEY (1-0) during play.\n\n
- <Rendering Quality>\n
- Select HIGH, MED or LOW quality. The rendering speed for high quality
- is slowest while the rendering speed for low quality is fastest.
- You can also use the HOT KEYS F2/F3/F4\n\n
- <Interactive Mode - Always switch to 432x324>\n\n
- Activate this option to return to full size in INTERACTIVE mode even
- if movement mode is set to a small size.\n\n
- <Note>: To reconfigure this setting, you must go to the configuration screen.
-
- PX048 This function is not operational.
-
- PX049 Two types of sound can be played in the program: Digital and MIDI. Depending on
- the hardware in your computer you may be using one, both, or neither of these.\n\n
- <To Adjust the Sound Volume>:\n
- ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n
- ~2.@ Click the Config button. This will display the Configuration screen.\n
- ~3.@ In the Sound section, there are two separate volume controls,\n
- one under Digital Sound Device and another under MIDI Music Device.\n
- ~4.@ Click the up or down arrow keys to raise or lower the volume.\n\n
- <Tip>: Use the Test button(s) to check the volume level before returning to the program.
-
- PX050 Captioning can be displayed in the Text box under the Action window, which allows
- the hearing impaired to enjoy the program. To those who don't need to read
- the text, it may be something of a distraction.\n\n
- <To Turn On/Off the Captioning>:\n
- ~1.@ Click the text button.\n\n
- <Tip>: You can also toggle the captioning by pressing F5 or X.
-
- PX051 There are ten different sizes for the movement mode display, ranging
- from small (240x180) to full-screen (640x480).\n\n
- <Note>: The smaller the window size, the faster the movement will be. If you have a
- less powerful computer, you will probably want to use a smaller window when
- walking around. You can, however, resize the Action window at any time, even while
- moving. We recommend that users with slower computers use a smaller window
- when in Movement Mode.\n\n
- <To Resize the Window>\n
- ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n
- ~2.@ Click the Config button. This will display the Configuration screen.\n
- ~3.@ Find Movement Mode in the Miscellaneous section.\n
- ~4.@ Click the box next to the screen size you want.\n
- ~5.@ Click the OK button to return to the program.\n\n
- <Tip>: You can also resize the screen by pressing one of the ten number keys (1-0) on the
- keyboard.
-
- PX052 <To Save a Game>:\n
- ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n
- ~2.@ Click the Save button. The Ready to Save a Game screen will be displayed.\n
- ~3.@ Click the Increment File Name and Save button. The Add Comment box will be
- displayed.\n
- ~4.@ If you choose to add comments to the saved game file (such as who you've talked
- to and what you've found out), type them in.\n
- ~5.@ Click the OK button.
-
- PX053 Player Name displays the name under which the saved game will be stored.\n\n
- <Note>: All saved games are filed under players' names (i.e. Bob.001, Bob.002, etc.)
-
- PX054 The Day information refers to where you are chronologically in the program. Since
- the action in The Pandora Directive is divided into 10 days, the Day number will be
- 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10.
-
- PX055 The Location information refers to your current physical location in the
- program (i.e. Tex's Office).
-
- PX056 The File Name displayed is that of your last saved game. Whichever saved game file
- is highlighted in the Game File Names box (below) is displayed in the File Name box.\n\n
- <Note>: If you want to save over the saved game file displayed in the File Name box,
- you should click the Save button (below). If you do not wish to overwrite any of the saved
- game files, and want to create a new saved game file, click the Increment File Name
- and Save button.
-
- PX057 The Date information comes from your computer's internal calendar and displays the
- current date.
-
- PX058 The Time information comes from your computer's internal clock and displays the
- current time.
-
- PX059 The Info buttons are located to the immediate left of each entry in the Game File
- Names box. Clicking any of these buttons will display the Player Name, Day,
- Location, File Name, Date and Time for the corresponding saved game file. It also
- displays any comment you append to a saved game file (see 'Add Comment button'
- below).\n\n
- <Important>: You must click and hold down the Info buttons in order to display the
- information and comments.
-
- PX060 The Game File Names box contains all the games saved by the current player. The
- games are listed chronologically, with the first game file you saved at the top of the
- list, and the most recent at the bottom. The most recent saved game file will also be
- highlighted automatically.\n\n
- <Note>: If there are more saved game files than can be displayed at once in the Game
- File Names box, use the scroll bar to locate the saved game file you're looking for.
-
- PX061 The Increment File Name and Save button is the most-used button in this system.
- Since there is no practical limit on the number of saved game files you can
- accumulate, there is no reason to ever save over a previously saved game. Clicking
- this button will simply create a new saved game file with the numerical extension
- increased by one (i.e. BOB.001 TO BOB.002). The Player Name, Day, Location, File
- Name, Date and Time information will automatically be included.
-
- PX062 <To delete a saved game file>:\n
- ~1.@ In the Game File Names box, click the saved game file you want to delete. This
- will highlight the saved game file.\n
- ~2.@ Click the Delete Game File button. A warning box will be displayed.\n
- ~3.@ Verify that the saved game file is correct, then click the Yes button.
-
- PX064 Clicking the Cancel button will return you to the Auxiliary Panel.
-
- PX065 <To Overwrite a Saved Game File>:\n
- ~1.@ In the Game file Names box on the Ready to Save a Game screen, click the saved
- game you want to overwrite. This will highlight the saved game file.\n
- ~2.@ Click the save button. A warning box will be displayed.\n
- ~3.@ Verify that the saved game file is correct, then click the Yes button.
-
- PX066 <To delete a saved game file>:\n
- ~1.@ In the Game file Names box on the Ready to Save a Game screen, click the saved
- game file you want to delete. This will highlight the saved game file.\n
- ~2.@ Click the Delete Game File button. A warning box will be displayed.\n
- ~3.@ Verify that the saved game file is correct, then click the Yes button.
-
- PX067 <To View Comments You've Added to Saved Game Files>:\n
- ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n
- ~2.@ Click the Load Game button. The Ready to Resume a Saved Game box will be
- displayed.\n
- ~3.@ In the Saved Game Display box, find the saved game file you want the comments
- for and click it to highlight it.\n
- ~4.@ Click and hold down the Info (?) button to the left of the saved game file. An Info
- box will be displayed, containing the Player Name/Game File
- Name/Date/Time/Location, with Comments at the bottom (if you added them
- when you saved the game).
-
- PX068 <To Resume a Saved Game>:\n
- ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n
- ~2.@ Click the Load button. The Ready to Resume a Saved Game box will be displayed.\n
- ~3.@ All saved games are filed under Players' Names. In the Player Names box, click
- the name under which the saved game is filed. The name will appear in the Player
- Name box on the left, and all the saved games filed under that name will be displayed
- in the Saved Game Display box below.\n
- ~4.@ In the Saved Game Display box, find the saved game file you want to load and
- click it to highlight it.\n
- ~5.@ Click the Resume button.\n\n
- <Note>: If there are more saved games than can be viewed at once in the Saved Game
- Display box, use the scroll bar to the right of the box.\n
-
- PX069 <To Delete a Saved Game File from the Saved Game Display Box>:\n
- ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n
- ~2.@ Click the Load Game button. The Ready to Resume a Saved Game box will be
- displayed.\n
- ~3.@ In the Saved Game Display box, find the saved game file you want to delete and
- click it to highlight it.\n
- ~4.@ Click the Delete button. A warning box will be displayed.\n
- ~5.@ Verify that the saved game file is correct, then click the Yes button.
-
- PX070 <To Delete a Player Name from the Player Names Box>:\n
- ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n
- ~2.@ Click the Load Game button. The Ready to Resume a Saved Game box will be displayed.\n
- ~3.@ In the Player Names box, click the name you want to delete to highlight it.\n
- ~4.@ Click the Delete button. A warning box will be displayed.\n
- ~5.@ Verify that the Player Name is correct, then click the Yes button.\n\n
- <Note>: You cannot delete a Player Name if the game is currently being played under
- that name.
-
- PX071 The Player Name box displays the name of the person currently playing the game (or
- who was last playing).
-
- PX072 The Player Names box displays all the names people have played the game under.\n\n
- <Note>: If there are more names in the Name List box than can be displayed at once, use
- the scroll bar on the right side of the box to scroll through the list.
-
- PX073 The Game File Name box displays the last game file saved under the name in the
- Player Name box.
-
- PX074 The Info buttons are used to display additional information about the saved game files
- in the Saved Games Display box. Clicking and holding down the Info (?) button
- directly to the left of a saved game file will display an Information box, containing the
- Player Name/Game File Name/Date/Time/Day/Location, with Comments at the
- bottom (if you added them when you saved the game).
-
- PX075 The box that takes up the bottom half of the Ready to resume a Saved Game screen is
- called the Saved Games display box. The first column in the Saved Games Display
- box (Date) displays the actual date on which you saved the game file. The second
- column (Time) displays what time it was when you saved the game file. The third
- column (Day) displays which Day it is in the game. Since the story in The Pandora
- Directive unfolds over seven days, this column will display Day 1 through Day 7. The
- fourth column (Location), displays where you were physically in the game when you
- saved (i.e. Tex's Office).\n\n
- <Note>: The date and time information is dependent upon your computer's internal clock.
-
- PX076 When you have determined which saved game you want to resume, click the Resume
- button to load the saved game.
-
- PX077 When you want to delete a saved game from the Saved Games Display box, click the
- saved game file to highlight it, then click the Delete Game button.
-
- PX078 When you want to delete a player name from the Player Names box, click the name to
- highlight it, then click the Delete Player Game button.
-
- PX079 The first time you play The Pandora Directive, you will be asked to enter your name,
- and you will then play a game under that name. If you wish to restart at any time,
- follow the instructions below:\n\n
- <To Start A New Game under an Existing Player Name>:\n
- ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n
- ~2.@ Click the New Game button. The Ready to Start a New Game box will be
- displayed.\n
- ~3.@ If the correct Player Name is displayed in the Player Name box, go on to step ~4.@
- To use a player name from the Name List box, click the name to highlight it.\n
- ~4.@ Click the OK button. A new game will automatically start.
-
- PX080 <To Create a new Player>:\n
- ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n
- ~2.@ Click the New Game button. The Ready to Start A new Game box will be
- displayed.\n
- ~3.@ Click in the Player Name box.\n
- ~4.@ Press the Backspace key to delete the name in the Player Name box. This will not
- delete the player from the Name List box.\n
- ~5.@ Type in the name of the new player.\n
- ~6.@ Click the OK button. A new game will automatically start.
-
- PX081 <To Delete a Name from the Name List Box>:\n
- ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n
- ~2.@ Click the New Game button. The Ready to Start a New Game box will be
- displayed.\n
- ~3.@ In the Name List box, click the name you want to delete to highlight it.\n
- ~4.@ Click the Delete button. A warning box will be displayed.\n
- ~5.@ Verify that the Player Name is correct, then click the Yes button.\n\n
- <Note>: You cannot delete a Player Name if the game is currently being played under
- that name.\n\n
- <Important>: Deleting a Player Name will simultaneously delete all the saved game
- files and settings saved under that name.
-
- PX082 The Player Name box displays the name of the person currently playing the game
-
- PX083 The Player Names box displays all the names people have played the game under.\n\n
- <Note>: If there are more names in the Name List box than can be displayed at once, use
- the scroll bar on the right side of the box to scroll through the list.
-
- PX084 When you have determined under whose name you're going to start a new game, click
- the OK button to start the new game.
-
- PX085 When you want to delete a player from the Name List box, click the name to highlight
- it, then click the Delete button.
-
- PX086 <To Exit the Program>:\n
- ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n
- ~2.@ Click the Exit Game button. A warning box will be displayed, asking if you're sure.\n
- ~3.@ Click the Yes button.
-
- PX087 <Technical Support>\n
- Before you call, <READ THE MANUAL>.\n\n
- We have tried to answer as many questions as possible regarding
- playability and technical problems in the manual. If you think your
- problem is a technical one, read chapters 1, 12, and 14 carefully before
- calling.\n\n
- <U.S.>\n
- If you have any questions regarding this product, we offer three
- different ways to get help:\n
- ~1.@ Call our toll-free Support Hotline at 1-800-793-8324 from
- Monday through Friday between the hours of 7:30 a.m. and
- 8:30 p.m., Mountain Time Zone.\n\n
- Before you call, determine if the problem is a how to play
- question or a technical question. If the problem is technical,
- try to compile as much information about your system as
- possible and have it handy for reference as you talk to the
- support technician. Information such as the type and speed of
- your CPU, how much RAM you have, the brand and speed of
- your CD-ROM, and the brand of your sound card will help a lot
- in solving your problem. A printout of your CONFIG.SYS and
- AUTOEXEC.BAT files would also be very useful. The more
- you can tell him or her, the faster the problem can be diagnosed
- and solved.\n\n
- If you are a computer novice and don't know
- how to get the above information, don't worry. Just call us,
- and our courteous technicians will help you through it. It
- will just take a little longer.\n\n
- Try to be at the computer as you call.\n\n
- ~2.@ If you have a modem, you can use our Bulletin Board System (BBS).
- The number is 1-801-364-7449 and is open 24 hours every day.
- There are three 14,400 Baud modems accessible on the BBS (8-N-1).\n\n
- ~3.@ On-Line users can get help on ACCESS products though the
- following On-Line services:\n
- <Service------------ID #--------Location>\n
- America On-Line--Linkspro1----Industry Connection\n
- Compuserve------72662,61---GO GAMBPUB\n
- Prodigy-----------GBVV20A--E-mail\n
- Genie-------------XKY98115---Scorpia Game Conference\n
- Delphi-------------Linkspro1----Custom 119\n\n
- ~4.@ Internet users can contact us at our web site or by e-mail:\n
- <WEB SITE: http://www.accesssoftware.com\n
- E-Mail: tech@accesssoftware.com\n\n
- <CANADA AND MEXICO>\n
- The phone number for technical support is (801) 359-1294\n\n
- <EUROPE>\n
- For technical support, contact Virgin Interactive Entertainment at:\n
- ~Phone:@ (0)171-368-2266\n
- ~Fax :@ (0)171-468-2003\n
- Our European distributor is\n
- Virgin Interactive Entertainment\n
- 2 Kensington Square
- London W8 5RB ENGLAND
-
-
- PX094 The Head Turn option allows you to turn your head to alter the view <without changing>
- <your walking direction.>\n\n
- <To Turn Your Head:>\n
- Press and hold the following keys:\n\n
- KEY ACTION\n
- A Look LEFT 30 degrees\n
- S Look RIGHT 30 degrees\n
- Z Look to the REAR\n
- Q Look LEFT 90 degrees\n
- W Look RIGHT 90 degrees\n
- D Look DOWN 30 degrees\n
- F Look UP 30 degrees\n\n
- <TIP: To change your walking direction to match the currect view>:\n
- While holding down one or more head turn keys, double click the LEFT
- MOUSE BUTTON or switch into INTERACTIVE MODE.
-
- PX095 Several times during your investigations, you will come across <note scraps> which
- must be assembled.\n\n
- <To Assemble Note Scraps in Inventory>:\n
- ~1.@ Click on the INVENTORY button to bring up the Inventory List.\n
- ~2.@ Click on the scraps, shreds, etc. to highlight them.\n
- ~3.@ Click on the EXAMINE button.\n
- ~4.@ Move the cursor over one of the note scraps and then press and hold the
- left mouse button.\n
- ~5.@ Drag the note scraps to the new location and release the button.\n\n
- <Note>: Some note scraps may need to be rotated.\n\n
- <To Rotate Note Scraps:>\n
- ~1.@ Move the cursor over one of the note scraps.\n
- ~2.@ Press and hold the left mouse button.\n
- ~3.@ Press the left or right cursor key (on the keyboard).
-
- PX096 On the street where you live (Chandler Avenue), you can walk to a new location, open
- a door and go inside. <In order to travel to a location outside the street, however,>
- <you will need to use the Travel System.>\n\n
- <GETTING YOUR FIRST TRAVEL LOCATION>\n
- When you start playing The Pandora Directive, there are no travel destinations.\n\n
- <To get your first travel destination:>\n
- ~1.@ Walk to the front of the Brew & Stew.\n
- ~2.@ Pick up the newspaper on the sidewalk.\n
- ~3.@ In the Inventory, examine the newspaper.\n
- ~4.@ Read the article titled <Burglaries Baffle Police.>\n
- ~5.@ Click the right mouse button to exit from the newspaper article.\n
- ~6.@ Click the Resume button to exit the Examine screen.\n
- ~7.@ If you choose Travel, the Police Station will now appear on the Travel Screen.\n\n\n
- <USING THE TRAVEL SYSTEM>\n\n
- <To Use the Travel System:>\n
- ~1.@ Click the Travel Button. This will display the Travel Screen in the Action window.\n
- ~2.@ On the Travel Screen, click the location you want to travel to. The button will
- flash yellow.\n
- ~3.@ Click the <Go To> button.\n\n
- <Important:> Some locations, such as the street on which Tex lives, are made up of
- multiple locations (i.e. the Pawnshop, the Electronics Shop, etc.). These
- multiple locations are called sub-locations.\n\n
- <To Travel to a Sub-Location:>
- ~1.@ Click the Travel button. This will display the Travel Screen in the Action
- window.\n
- ~2.@ On the Travel Screen, click the location you want to travel to. The <main>
- <location> will appear on the <left side> of the lower window. Any
- <sub-locations> (you've gone to) will appear on the <right side> of the
- lower window.\n
- ~3.@ Click the button for the sub-location you want to travel to. The button
- will flash yellow.\n
- ~4.@ Click the <Go To> button.\n\n
- <Note>: Sub-locations do not appear in the Travel System until you have gone
- to them once.
-
- PX099 KEY = FUNCTION\n
- <MISCELLANEOUS>\n
- <F1 or ?> = Bring up the HELP SYSTEM\n
- <F2> = Display the movement mode graphics in HIGH Resolution.\n
- <F3> = Display the movement mode graphics in MED Resolution.\n
- <F4> = Display the movement mode graphics in LOW Resolution.\n
- <F5 or X> = Turn Captioning (Text) On or Off\n
- <F7> = Set the Tilt Control to NORMAL (Up Arrow key tilts up
- and the Down Arrow key tilts down)\n
- <F8> = Set the Tilt Control to REVERSE (Up Arrow key tilts
- down and the Down Arrow key tilts up) (as in most flight
- simulators)\n
- <F10> = Set SLOW walking speed\n
- <F11> = Set MED walking speed\n
- <F12> = Set FAST walking speed\n
- <Spacebar or Center Mouse Button> = Switch between MOVEMENT mode and
- INTERACTIVE mode.\n
- <Any Key> = Bypass a movie sequence or voice over.\n
- <P> = Pause a movie sequence or voice over. Press any key to
- continue.\n\n
- <INTERACTIVE MODE>\n
- <N> = Bring up the HINT SYSTEM\n
- <V> = Bring up the TRAVEL SYSTEM\n
- <I> = Activate the INVENTORY SYSTEM\n
- <PgUp> = Go the PREVIOUS PAGE of Inventory Items or Ask About Topics\n
- <PgDn> = Go the NEXT PAGE of Inventory Items or Ask About Topics\n
- <=> = Bring up the COMBINE SCREEN (Inventory must be active)\n
- <E> = EXAMINE an inventory item (Inventory must be active)\n
- <-> = Go the PREVIOUS PAGE of text in the TEXT WINDOW.\n
- <+> = Go the NEXT PAGE of text in the TEXT WINDOW.\n\n
- <AUXILIARY PANEL>\n
- <P> = Open the AUXILIARY PANEL\n
- <C or Esc> = Close the AUXILIARY PANEL\n
- <N> = Start a NEW GAME\n
- <L> = LOAD A SAVED GAME and RESUME play\n
- <S> = SAVE A GAME\n
- <O> = Go to the CONFIGURATION SCREEN\n
- <I> = Run the INTRO SEQUENCE\n
- <R> = Run the CREDITS\n
- <E> = EXIT GAME\n\n
- <CONVERSATIONS>\n
- <A> = Select Response Attitude A\n
- <B> = Select Response Attitude B\n
- <C> = Select Response Attitude C\n\n
- <WINDOW SIZES>\n
- <1> = Size the Action window to 240x180\n
- <2> = Size the Action window to 320x240\n
- <3> = Size the Action window to 432x324\n
- <5> = Size the Action window to 480x360\n
- <6> = Size the Action window to 560x420\n
- <7> = Size the Action window to 640x480\n
- <8> = Size the Action window to 640x240\n
- <9> = Size the Action window to 240x420\n
- <0> = Size the Action window to 280x480\n\n
- <COMMANDS (Interactive mode only)>\n
- <L> = Select the LOOK command if available\n
- <G> = Select the GET command if available\n
- <M> = Select the MOVE command if available\n
- <O> = Select the OPEN command if available\n
- <T> = Select the TALK command if available\n
- <F> = Select the ON/OFF command if available\n\n
- <VIEW(Movement mode only - Key must be held down)>\n
- <A> = Look LEFT 30 degrees\n
- <S> = Look RIGHT 30 degrees\n
- <Z> = Look to the REAR\n
- <Q> = Look LEFT 90 degrees\n
- <W> = Look RIGHT 90 degrees\n
- <D> = Look DOWN 30 degrees\n
- <F> = Look UP 30 degrees\n\n
- <Note>: The above VIEW KEYS do not alter the walking direction but simply
- act as a Head Turn as long as the key is held down. When the key is
- released, the view will return to forward view. TO CHANGE YOUR
- WALKING DIRECTION to match the current view, DOUBLE CLICK
- the LEFT MOUSE BUTTON or SWITCH into INTERACTIVE MODE.
-
- PX104 <SOUND>\n
- Sounds in the game are stored in two separate formats and each format is
- used for a different purpose. All speech, digitized music and sound effects
- are stored in Digital format while the background music is stored in MIDI
- Music format. The Digital format is played by the Digital Sound Device
- and the MIDI Music format is played by the MIDI Music Device.\n\n
- The Sound section (located on the lower left side of the screen) contains the
- information for the Digital Sound Device and the MIDI Music Device. Both
- devices have a Test button, Volume control and On/Off check boxes.\n\n
- To Turn the Sound On or Off:--Click in one of the check boxes.\n
- To Test the Sound:-----------Click the TEST button.\n
- To Adjust the Volume:--------Click the Up or Down Arrow buttons.\n\n
- <Tip>: Since the Digital Sound and the MIDI Music often play
- simultaneously, adjust the volume levels so the music won't drown out the
- speech.\n\n
- <To Configure the Sound>:\n
- Click on the Set Sound Device button. This
- will bring up the sound setup screen. (Refer to the section on
- Configuring the Sound, below.)\n\n
- <Configuring The Sound>\n
- Most sound cards can function as both the Digital Sound Device and the
- MIDI Music Device and can play both formats simultaneously. Therefore,
- setting up your sound system normally involves identifying which card you
- have and finding the correct hardware configuration (I/O Ports, Interrupt,
- and DMA channel).\n\n
- <Note>: To Hear All The Sounds In The Game, You Must Set Both
- Devices. The Digital Sound Device is required. The MIDI Music
- Device is not required, but recommended.\n\n
- <Setting the DIGITAL SOUND DEVICE> (must be set)\n
- Click OK if neccessary to bring up the screen that says Digital Format.
- This is where you select the Digital Sound Device. Highlight your device
- (card) in the Device List by clicking on it. If you do not know which
- device or which settings to use, click the AUTO DETECT button (See
- below). Use the UP or DOWN arrow buttons to change the I/O Port,
- Interrupt and DMA channel settings.\n\n
- Test the device by clicking the SOUND TEST button. If you hear
- digitized speech then the test was successful and you should click OK to
- continue. If you do not hear any speech, the test was not successful. You
- may want to try other I/O, Interrupt and DMA settings, or you may want
- to try AUTO DETECT again.\n\n
- <Setting the MIDI MUSIC DEVICE> (should be set)\n
- Click OK or CONTINUE if neccessary to bring up the screen that says
- MIDI Music Format. Here you will select the MIDI Music Device.
- Usually, the same card you selected as the Digital Sound Device can
- function as the MIDI Music Device. If so, it will already be highlighted
- in the Device List. You can keep this device or select another device by
- clicking on it. Then use the UP or DOWN arrow buttons to set the I/O
- Port. Now Test the device by clicking the
- SOUND TEST button. If you hear music, then the test was successful
- and you should click OK to continue. If you do not hear music, the test
- was not successful. You may want to try other I/O Port settings.\n\n
- <Using the AUTO DETECT feature> (Digital Sound Device only):\n
- If you do not remember which sound card you have (a common problem)
- or which settings to use for the Digital Sound Device (a very common
- problem), you can ask the Sound Module to find out for you.
- This feature is called AUTO DETECT and works as follows:
- The program has a list of sound cards and it knows how each card is
- supposed to respond when interrogated. Starting with the most common
- card, the program checks to see if it is out there. If there is no response,
- then the next most common card is checked and so on. If the card does
- respond, then the appropriate settings are retrieved and the program
- pauses and displays the name of the card and the settings. At this point
- you can click the ACCEPT button to stop the AUTO DETECT process or
- click the CONTINUE button to keep trying.\n\n
- <Note 1> --- Lock Ups\n
- Some sound cards do not react well to the interrogation process and
- may lock up the computer. If this happens, reboot and try AUTO
- DETECT again. The program keeps track of combinations which
- cause a lock up (during Auto Detect) and will not try that
- combination again. If you install a new sound card, be sure to click
- the <CLEAR LOG> button before using AUTO DETECT.\n\n
- <Note 2> --- Phantom Detections\n
- Some sound cards can be mistaken for other cards. This produces
- what is called Phantom Detections. The AUTO DETECT process
- appears to find a card that really isn't there and the SOUND TEST
- doesn't work (of course). In this case you should try AUTO DETECT
- again and select CONTINUE rather than ACCEPT when the
- program pauses on the phantom card.\n\n
- <Note>: To reconfigure this setting, you must go to the configuration screen.
-
- PX105 The Hint System is designed to allow you to get a hint anytime you are stuck in the game.\n\n
- <To Get a Hint>:\n
- ~1.@ Click the HINT button. This will display the HINT DIRECTORY screen.
- The topics listed are unresolved puzzles.\n
- ~2.@ FIND THE PUZZLE you want a hint for and CLICK ON IT.
- This will display the STEPS COMPLETED FOR ... screen.
- This screen displays how many steps must be completed, and how many have
- already been completed.\n
- ~3.@ If you want a hint, click the button to the left of the next blank line.
- A hint will appear.\n\n
- <Note>: When you ask for a hint, the line appears in green and will stay green until you
- have completed the step. All completed steps appear in blue.\n\n
-
- PX106 There are ten different sizes for the movement mode display, ranging
- from small (240x180) to full-screen (640x480).\n\n
- <Note>: The smaller the window size, the faster the movement will be. If you have a
- less powerful computer, you will probably want to use a smaller window when
- walking around. You can, however, resize the Action window at any time, even while
- moving. We recommend that users with slower computers use a smaller window
- when in Movement Mode.\n\n
- <To Resize the Window>\n
- ~1.@ Click the Configuration button in the Main Menu.\n
- ~2.@ Find Movement Mode in the Miscellaneous section.\n
- ~3.@ Click the box next to the screen size you want.\n
- ~4.@ Click the OK button to return to the program.\n\n
- <Tip>: You can also resize the screen by pressing one of the ten number keys (1-0) on the
- keyboard.
-
- PX107 Two types of sound can be played in the program: Digital and MIDI. Depending on
- the hardware in your computer you may be using one, both, or neither of these.\n\n
- <To Adjust the Sound Volume>:\n
- ~1.@ Click the Configuration button on the Main Menu.\n
- ~2.@ In the Sound section, there are two separate volume controls,\n
- one under Digital Sound Device and another under MIDI Music Device.\n
- ~3.@ Click the up or down arrow keys to raise or lower the volume.\n\n
- <Tip>: Use the Test button(s) to check the volume level before returning to the program.
-
- PX108 In order to move, it must say MOVEMENT MODE in the Text box under the Action Window.\n\n
- <To Enter (or Exit) Movement Mode>:\n
- ~1.@ Press the Spacebar.\n\n
- <Tip>: If you have a three-button mouse, you can enter or exit Movement Mode by clicking
- the middle mouse button.
-
- PX109 Located directly beneath the Action window is the Command Display (i.e. Look, Get,
- Move, Open, Talk, On/Off). In order to use these commands, you must be in
- INTERACTIVE Mode (not Movement Mode).\n\n
- <To Enter (or Exit) INTERACTIVE Mode>:\n
- ~1.@ Press the Spacebar.\n\n
- <Tip>: If you have a three-button mouse, you can enter or exit Interactive Mode by
- clicking the middle mouse button.
-
- PX110 <Technical Support>\n
- <U.S.>\n
- If you have any questions regarding this product, we offer three
- different ways to get help:\n\n
- ~1.@ Call our toll-free Support Hotline at 1-800-793-8324 from
- Monday through Friday between the hours of 7:30 a.m. and
- 8:30 p.m., Mountain Time Zone.\n\n
- If your problem is technical, please try to have the following information ready
- when you call: type and speed of your CPU, how much RAM you have, the brand
- and speed of your CD-ROM, and the brand of your sound card.\n\n
- Try to be at the computer when you call.\n\n
- ~2.@ If you have a modem, you can use our Bulletin Board System (BBS).
- The number is 1-801-364-7449 and is open 24 hours every day.
- There are three 14,400 Baud modems accessible on the BBS (8-N-1).\n\n\n\n
- ~3.@ On-Line users can get help on ACCESS products though the
- following On-Line services:\n
- <Service------------ID #--------Location>\n
- America On-Line--Linkspro1----Industry Connection\n
- Compuserve------72662,61---GO GAMBPUB\n
- Prodigy-----------GBVV20A--E-mail\n
- Genie-------------XKY98115---Scorpia Game Conference\n
- Delphi-------------Linkspro1----Custom 119\n\n
- ~4.@ Internet users can contact us at our web site or by e-mail:\n
- <WEB SITE: http://www.accesssoftware.com\n
- E-Mail: tech@accesssoftware.com\n\n
- <CANADA AND MEXICO>\n
- The phone number for technical support is (801) 359-1294\n\n
- <EUROPE>\n
- For technical support, contact Virgin Interactive Entertainment at:\n
- ~Phone:@ (0)171-368-2266\n
- ~Fax :@ (0)171-468-2003\n
- Our European distributor is\n
- Virgin Interactive Entertainment\n
- 2 Kensington Square\n
- London W8 5RB ENGLAND\n\n
- ~5.@ A strategy guide is available from Prima Publishing. To order, call
- 1-800-531-2343. It is also available at bookstores and multimedia outlets
- nationwide.